#
spine
Here are 87 public repositories matching this topic...
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
lazarus
delphi
pascal
cross-platform
game-engine
engine
freepascal
fpc
gltf
x3d
3d-game-engine
spine
2d-game-engine
object-pascal
castle-game-engine
-
Updated
Oct 15, 2021 - Pascal
Cocos2d-Lua 社区版
-
Updated
Sep 28, 2021 - C
Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
game
skin
animation
engine
character
mesh
side-scroller
cutout
2d
spine
unreal-engine-4
creature
deformation
bone
skeletal
creature-animation
creature-ue4
ue4-editor
creature-runtimes
paper2d
-
Updated
Dec 4, 2020 - C++
基于Cocos2d-x 4.0,打造易用稳定的Cocos2d-x lua引擎。
-
Updated
Oct 9, 2021 - C++
Additional classes for HaxeFlixel
-
Updated
Oct 9, 2021 - Haxe
2D Skeletal Animation Creature Runtime for Godot Engine
android
skin
tile
skeleton
animation
engine
gmail
mesh
cut
godot-engine
pepper
side-scroller
ffd
2d
spine
creature-godot
creature-animation
-
Updated
Jun 7, 2020 - C++
PaJir
commented
Jul 22, 2021
error.log:
Exception in Application start method
java.lang.RuntimeException: Exception in Application start method
at com.sun.javafx.application.LauncherImpl.launchApplication1(LauncherImpl.java:900)
at com.sun.javafx.application.LauncherImpl.lambda$launchApplication$2(LauncherImpl.java:195)
at java.base/java.lang.Thread.run(Thread.java:832)
Caused by: java.lang.NoClassDefFoundError
TexturePacker 拆图工具,从 plist/json/fnt/atlas文件中导出图片。
-
Updated
Jan 22, 2021 - Go
Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats
pascal
viewer
stl
cocos2d
fpc
collada
wavefront
starling
gltf
x3d
spine
object-pascal
md3
vrml
x3d-browser
castle-game-engine
sprite-sheets
-
Updated
Oct 14, 2021 - Pascal
Documentation for Cacti, Spine, RRDProxy and more
-
Updated
Oct 3, 2021 - CSS
Plugin component for PlayCanvas which enables support for Spine animations.
-
Updated
Aug 31, 2021 - JavaScript
Experimental parts and modules for the spine-unity runtime.
-
Updated
Aug 26, 2018 - C#
Pytorch implementation of the paper Iterative fully convolutional neural networks for automatic vertebra segmentation accepted in MIDL2018.
paper
pytorch
segmentation
convolutional-neural-networks
spine
ct-images
pytorch-implementation
midl-conference
-
Updated
Feb 14, 2020 - Python
This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.
-
Updated
Jun 23, 2020 - C#
Spine segmentation using unet, the code is written in Python.
-
Updated
Apr 17, 2020 - Python
Cacti virtual appliance template
raspberrypi
centos7
stretch
cacti
cacti-deployment
smokeping
spine
buster
raspberry-pi-3
raspian
centos7-image
cacti-templates
upgrade-cacti
cacti-install
cacti-upgrade
smokeping-install
smokeping-upgrade
centos8
-
Updated
Oct 15, 2021 - Shell
Marimekko and bar mekko graphics in R
ggplot2
cran
r
plots
graph
graphs
plot
mondrian
plotting
bar-graphs
spine
bar-charts
submarine
matrix-chart
marimekko
olympic
cran-r
bar-chart
mosaic-plots
-
Updated
Aug 27, 2018 - R
Example project for Spine animations in Phaser 3 with TypeScript plus SpinePlugin typing files! 🌟
-
Updated
May 28, 2020 - TypeScript
-
Updated
Sep 26, 2021
Improve this page
Add a description, image, and links to the spine topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the spine topic, visit your repo's landing page and select "manage topics."
Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of