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114 public repositories
matching this topic...
A refreshingly simple data-driven game engine built in Rust
Updated
Oct 12, 2021
Rust
A plugin for Egui integration into Bevy
Unofficial 3D mouse picking plugin for Bevy
Plugin pack for making 2D games with Bevy
Networking plugin for Bevy engine running on naia-socket and turbulence libraries
Updated
Sep 11, 2021
Rust
A highly customizable snake clone made in Rust with the Bevy engine, named after the Japanese word for snake, 蛇.
Helpers and Plugins for Bevy
Updated
Sep 11, 2021
Rust
A single screen space shooter developed in Rust with Bevy and Rapier2d
Clone of the snake game, with Bevy
A Bevy plugin to use Kira for game audio
Updated
Oct 10, 2021
Rust
Bevy plugin helping with asset loading and organization
Port of mrk-its/rust-robbo to bevy
Updated
Feb 16, 2021
Rust
This is a prototype of a networking crate for bevy. This create provides a low-level networking plugin built on top of laminar
Updated
Dec 28, 2020
Rust
Updated
Aug 28, 2021
Rust
Basic first-person fly camera for the Bevy game engine
Updated
Aug 14, 2021
Rust
A small rhythm game implemented in Bevy, with an accompanying tutorial.
Updated
May 17, 2021
Rust
Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
A simple powder toy clone written in Rust with bevy.
Updated
Jan 26, 2021
Rust
A Swiss Army knife of a camera plugin that allows for easy setup and configuration of a wide variety of types of moveable cameras and player cameras for a scene.
Bevy engine + miniquad render plugin
A snake-inspired game made in Rust using the Bevy game engine.
Updated
Aug 20, 2021
Rust
Unbalanced Brawl: autochess made for the LD49.
A 3d gizmo for transforming entities in Bevy.
Compile-time optimized Bevy project template
Updated
Apr 19, 2021
Shell
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What problem does this solve or what need does it fill?
In games, tiles often need to store extra data. For example, in Minecraft, blocks have block states and block entity data.
Describe the solution would you like?
I would like
TilemapandTileto be generic overT, allowing us to attach additional dataTto eachTile. This could be something like this: