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Currently the layer cannot be selected for low zoom levels.
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Hello! I've noticed that in multiple cases valhalla generates rather strange isochrones with artefacts. Is this a bug or do I need to tune API parameters in some way?
Here are some example screenshots.
The most eye-catching case. Artefacts on water:
<img width="500" alt="Screenshot 2021-07-12 at 15 47 58" src="https://user-images.githubusercontent.com/54934129/125652219-955be151-6f0a-4082-
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Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?
Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton