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gamerpaddy
gamerpaddy commented Oct 2, 2019

Is there a way to continue a task if it got aborted by baritone not the player, or after a player reconnects to the server?

Like, im tunneling with lots of picks in my inventory. sometimes, the server cant keep up and chunks stop loading.
once baritone runs into unloaded chunks, the task get cancelled.
also when my connection resets for some reason, i need to reconnect, after that, bariton

mesozoic-drones
mesozoic-drones commented Jul 14, 2021

Hello! I've noticed that in multiple cases valhalla generates rather strange isochrones with artefacts. Is this a bug or do I need to tune API parameters in some way?

Here are some example screenshots.

The most eye-catching case. Artefacts on water:
<img width="500" alt="Screenshot 2021-07-12 at 15 47 58" src="https://user-images.githubusercontent.com/54934129/125652219-955be151-6f0a-4082-

Self-driving-vehicle

Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

  • Updated Dec 18, 2019
  • C#

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