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game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
I left 3 regexs that should be applied to the codebase in #15253. Regexs were written for visual studio and may need slight changes for non vs users.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
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Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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How can we get at UnitFmt here? Probably just need to take it in PlotOptions and plumb it through.
Good small task / intro to Rust.
Describe the bug
Hoarder trait takes into consideration, impossible to fill containers, like a sheath with a combat knife, an ammo leg pouch with already 2 STANAG 30 rounds magazines, semi empty plastic canteens, etc.
Those are containers that, ocasionally, can never be 100% volume filled.
Hoarder right now is more of a nuisance than a gameplay element, because you are constantly tryi
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Describe
Some texts may appear identical in English, but needs to be translated differently for other languages. To facilitate this we need to implement pgettext and utilize it for the offending strings.
Once implemented the monster names in monstdat.cpp should be translated using pgettext and given the context of "
js13kGames competition
August - September 2021 • Online
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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