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106 public repositories
matching this topic...
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
Improved Quake III Arena engine
A bunch of game servers I use, dockerised
Updated
Nov 21, 2020
Shell
Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
A renderer for ioquake3 that uses bgfx.
Install ioquake3 on macOs in one command (unofficial)
Updated
Jan 15, 2021
Shell
Dockerized quakejs server
Updated
Apr 23, 2020
JavaScript
Quake BSP renderer written in C++ and Vulkan
Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
Maverick Model 3D is a 3D model editor based on Misfit Model 3D.
Old games never die, they just fade away...
Render Quake 3 Arena maps with Elm and WebGL
A set of tools for analyzing, cutting, converting, modifying and viewing Quake 3 and Quake Live demo files
A Q3-like first person controller for Unity
Quake 3 map viewer written in Haskell
Updated
Apr 18, 2017
Haskell
Quake 2 modification with new renderer and many other unique features.
OpenGL Quake BSP viewer with Oculus Rift support
World of PADMAN engine and game code
Tiny Quake III: Arena demake
Quake 3 Arena / Quake Live match processing app
Updated
Nov 20, 2020
Python
A Quake 3 mod that reduces the effects of lag
A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS
Updated
Apr 5, 2018
Swift
Simple library for querying Quake 3 based master servers and it's game servers
AfterShock XE is a fork of the AfterShock mod for OpenArena FPS game.
Converts (Gtk)Radiant .map files to Wavefront .obj formatted files.
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It would be great to add the Quake 3 JIT compiler (e.g. for x86 or ARM).