Questions tagged [unity-shader-graph]

Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.

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25 views

Adding a shader graph material as a second material

I'm attempting to make an outline shader that I can attach to selected objects by following this guide. After making a new material and assigning the new Shader Graph as the shader, I'm not sure how ...
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I have a problem with updating a RenderTexture being used in combination with a shader

I just can't seem to figure out why I can't save the image I've drawn onto an orthographic RenderTexture. Here's how my scene works: https://i.imgur.com/jAWO2V8.gif Basically, it's a painting effect ...
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28 views

Can I use Unity's free assets for commercial purposes?

i have a question, if someone is developing a game on unity for commercial purposes, can free or even paid assets be used in the game even if it is to sell the game? are assets not subject to ...
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35 views

How can I improve performance when making a paint trail effect in ShaderGraph?

I'm having trouble making a paint trail effect in ShaderGraph. What am I doing wrong? Are there other ways of doing this? Here is what I have so far: ShaderGraph of the original render texture: ...
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Unity shader graph slow

Unity 2020.3.12f1 HDRP Whenever I add a single node in Shader Graph, the progress bar "compiling shader" takes around 20 seconds to complete. Multiply that by dozens of nodes and we're ...
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57 views

Collapse a 3D model to 2d with Shader?

I'm trying to recreate an effect of 3D sprites similar to Ocotpath Traveler (2d sprite similar to billboards/imposters in 3D space, showing 8 sides of the character based on where they're facing), ...
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1answer
26 views

I need help converting Unity .shader to Shader Graph: Bumpy Glass

I've been tasked with converting an older Unity shader which does Bumpy Glass with some alpha modification, to URP. I'm assuming that means using Shader Graph. I'm a bit new to shaders in general, but ...
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1answer
37 views

How to use Texture2DArray with Normal map and Normal Unpack node in Shader Graph

I am extracting Normal Map from Texture2DArray in shader graph and then converting it to normal using ...
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1answer
36 views

make Shader Graph material flow aligned to the mesh UVs (like a river)

i need to add a flow effect to my river so that the water can flow along the path described by the mesh i created. Using ShaderGraph shader i added a time node ...
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37 views

Converting Shader to ShaderGraph for URP conversion

I know there are a bunch of threads asking for help with converting old shaders to ShaderGraph, and this one is no different. I spent a lot of time trying to get a shader to cast shadows from sprites ...
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24 views

Rotating UVs by X degrees

I would like to make a tileable texture with UV noise in Unity Shader Graph only, but I have a problem. After creating simple noise from UV, I want to rotate it by 90 degrees, but the node ...
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0answers
15 views

Fade a texture effect as it nears the end of a cylinder mesh

In my game I have a laser beam that travels for about 15m, but abruptly stops due to the mesh the texture is attached to. How can I setup my shader graph so that the end of the texture fades away? I ...
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11 views

fade/transparence for object by shader graph?

I'm trying to make a simple fade/transparence for my object using shader graph. I got a result with dither but I don't like it. I want something smooth without dots. How to get it?
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1answer
78 views

Checkerboard using Shadergraph

In Unity Shadergraph, how can I create a checkerboard pattern that works independently of the size of the quad that it is applied to? Here's what I got so far. Since I have set the Frequency to 10x6, ...
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1answer
34 views

Improving the look of a character with solid parts inside a translucent jello exterior

So my problem is a bit hard to explain. I have a character made out of a jello shell, with an internal skeleton. So let me introduce you to ma boi "Chonker McJello" The problem is, that I ...
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0answers
14 views

Applying a shader operation to an existing shader

My procedural game has blocks that can be selected. When selected, I'd like them to to fade a bit; I can achieve such an effect in Shader Graph by applying a Blend → Lighten operation to the block ...
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28 views

Unity Shadergraph to CPU code?

I read that you in theory can get vertex offsets from GPU shader in CPU by transpiling the shader to CPU callable code or creating a compute shader that calls the shader code (are there more ways?). I ...
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1answer
52 views

Make the texture array node work with cubemaps?

I am working on a procedural interior mapping shader in Unity's Shader Graph. Ideally, I'd like to feed it a set of cubemaps it can pick from semi-randomly. However, it seems that by default the ...
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1answer
23 views

Rotate a Polygon node in Shader Graph

I have a hexagon in the Polygon node I would like to rotate so the pointy side is upwards. Applying the rotation nodes, however, simply changes the color of the hexagon from white to a color in the ...
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2answers
216 views

Renaming Texture 2D nodes in Unity's shader graph?

I am new here so thanks for having me. I have a query regarding renaming the Texture 2D nodes I have created in my first Shader graph. I have setup a shader graph with a normal map, base colour, ...
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1answer
3k views

PBR Graph option not showing up in Unity

I downloaded the URP render pipeline into an existing project of mine (created using the 3D template) to try out shader graphs. All of the guides and tutorials I'm following use an option called the &...
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0answers
31 views

How to create fallout intensity on a generated mesh in Unity?

So I was able to generate a circle mesh in Unity to basically see the other characters when they are inside of it, and hide the characters when they are outside of it, and partially hide and show the ...
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2answers
175 views

How to hide player when in Shadow using Unity 2D Light System?

I have been looking for this for a couple of days now and cant find an answer; how can I hide a player when they are in the shadow when am using Unity 2D Light System? I know I can choose not to cast ...
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0answers
68 views

Why is there such a difference in between my scene and game?

Here I have 2 screenshots of my problem: By the way my water shader works with Screen position and Scene Depth. I can include ...
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0answers
383 views

How to randomly change the color of a Shader Graph Material for only a specified GameObject, with C# script?

I'm working on a game, in Unity3D, where the player picks up trash from Trash cans, and dumps the trash from the Trash cans into a Trash Truck. The world of the game itself is randomly generated, with ...
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0answers
62 views

How to displace a segmented line along a sine wave with Shader Graph?

I have a mesh made of three identical cylinders (conceptually just line segments with a non-zero thickness) crossed over each other at 60 degree angles, so the ends describe the points of a regular ...
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1answer
546 views

How can I incorporate subsurface scattering into a custom shader graph?

I'm working on some 3D grass in Unity with HDRP (the grass is not a 2D asset on a plane, it's a mesh). I did a shader to make it move following a tutorial, it works great. I would like to add ...
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1answer
597 views

How can I blend the center color of a 2 side gradient so it isn't as harsh looking in Unity Shader Graph?

I am using the gradient node in Unity's Shader Graph. It is 2 sided, with it being black-white-black. The white is quite harsh, it makes a line that stands out. I will be using this as a mask, and ...
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1answer
36 views

How do I keep vertex position when changing material?

I've created 2 shaders using shader graph which I'm applying to a sphere to simulate a ball of water/ice. The water shader distorts the shape of the sphere over time to look like it's flowing a bit. ...
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0answers
57 views

Shader map in unity

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in ...
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1answer
367 views

Specular reflections shine at the wrong angle when using a normal map

I'm using Unity with URP and I'm trying to include a normal map in my shader graph. Here is a basic graph that just display a normal map, with properties to control tiling and smoothness. When I ...
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2answers
3k views

Understanding Screen Position Node in Unity Shader Graph

I'm struggling to understand what exactly the Screen Position node outputs in Unity's Shader Graph. I'm using the screen position with scene depth to calculate the distance between two objects. Every ...
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0answers
131 views

Shader graph in Oculus (Screen position)

I have created a blur shader graph to blur a material. It works perfectly fine in the scene mode and also in windows application. However it does not work as expected in Oculus VR. That is, the ...
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1answer
338 views

Converting shader to ShaderGraph

Is there a way to convert the below piece of shader code to shader graph? I am not sure how to find float2(i, i) in shader graph. ...
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0answers
304 views

Mixamo Fuse Unity eyelashes not correct

I created a character in Adobe Fuse, sent it to Mixamo for rigging with blendshapes and downloaded the fbx for unity file. Below is how the character eyelashes appear in Fuse.. However, when I ...
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72 views

UV Tiling & Offset input values from World Position - incorrect behavior?

I'm using ShaderGraph in 2020.1.0f1. I have some shader experience, but it's all been handwriting shaders. I have experience with node-based things of this nature by way of Substance Designer. I'm ...
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1answer
232 views

How do you get the world position from the screen position in a URP shader graph used in a ScriptableRenderPass?

I'm using a shader graph in the Universal Shader Pipeline (URP) to do some post-processing in a ScriptableRenderPass. How do I get the world coordinates of the screen position? I have tried using the ...
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1answer
66 views

Interactive texture modification (such as swirling) in Unity

I am working on a game where I want to allow users to mix multiple colors (similar to shown in this video): https://youtu.be/11UFYyv8hjs?t=316. I have the following questions: I am expecting that ...
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0answers
53 views

How to make borders glow in a 2D game?

How can I make the borders (stationary / non moving) of my 2d Unity game glow? I need a method that is not so expensive. I've read that post processing is very expensive, but I quite liked adding ...
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1answer
2k views

Unity: Shader Graph and GPU-Instancing?

Unity Version: 2019.4.1f1 Render Pipeline: URP I created a shader using Unity's ShaderGraph, and i want to apply GPU Instancing ...
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3answers
4k views

Convert from Shader to ShaderGraph

I am working on procedural generation in Unity, and am now a bit stuck. I am using Perlin noise to generate a heightmap, including lacunarity, persistence, octaves and frequencies. Today I have been ...
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1answer
72 views

Controlling noise density

I'm trying to fake terrain blending by using an opacity mask on my road mesh to reveal the grass underneath. I'm currently multiplying some Perlin noise by a Rectangle node displaying my texture at 80%...
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1answer
869 views

Making a crosshatching effect in Unity Shader Graphs

I'm learning Shader Graph and am trying to experiment with toon shading effects. One thing I'd love to do is make a traditional art styled crosshatching effect either inside shadows or at the edge of ...
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1answer
64 views

Unity: How can I control a Shadergraph effect on multiple enemies with the same prefab?

So I made a simple White Flash -> Dissolve effect with shader graph 2D, it's my 1st time using shaders. I'm controlling the effect using a float inside the shader, with: ...
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1answer
541 views

How to sample from six cubemap images for a skybox in Shader Graph?

I'm trying to update a skybox shader to URP and reimplement it in Shader Graph. The shader code itself is pretty straightforward, but I don't know enough about Shader Graph yet to set up the basic ...
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0answers
171 views

Unity Shader-Graph randomly tiled sprite

Lets say I have a shader with a clean white tile. Then I use it on a wall and tile it a few times. I also have a sprite with numbers. Now, is it possible and if yes how. To put a random sprite ...
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1answer
154 views

Procedural mesh comes out black in any shader

I wrote a script that Creates a mesh procedurally ...
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0answers
578 views

How to rotate a skybox cubemap using Unity Shadergraph

@Seyed Morteza Kamali solved his own problem of rotating a mesh cubemap with shadergraph here: How can I rotate cubemap in shadergraph? However, I have a starry night cubemap inside my Skybox shader ...
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2answers
776 views

How can I rotate cubemap in shadergraph?

I know how to rotate cube map with legacy surface shader Shader Rotation Matrix: ...
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1answer
4k views

Unity Shader Graph combine textures with transparency

I have two transparent textures. border.png and text png. They are both white images with transparency for the parts I dont want to affect. What I want to achieve in shadergraph is to: 1: Put both ...