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October 2021
Created 28 commits in 1 repository
Created a pull request in google/filament that received 9 comments
Opened 21 other pull requests in 1 repository
google/filament
21
merged
- MSAA VSMs seem to now work on Qualcomm h/w
- move some VSM computations into the vertex shader & cleanups
- code health: cleanup FrameInfo and FrameSkipper a bit
- use NEAREST filtering for the final blit
- don't use static initialization when not needed
- GL backend code cleanup
- added a way to check for adreno driver version
- Improve dynamic resolution scaling
- Minor settings cleanup
- Workaround for incorrect glInvalidateFramebuffer on Adreno
- fix dynamic scaling internal debugging
- Add DynamicResolution to Settings
- update remote ui
- custom msaa resolve
- Fix MSAA settings ostream operator
- MoltenVk actually does support subpasses on M1
- added some missing javascript APIs
- better API for MSAA options
- fix an issue where we'd use the FSR scaling instead of a dumb blit
- fix unoptimized shaders
- Improvement to callbacks throughout filament
Reviewed 9 pull requests in 1 repository
google/filament
9 pull requests
- Fix problematic alias declarations
- Enabled Gradle configuration caching and rename properties
- move some VSM computations into the vertex shader & cleanups
- iOS: avoid precision issues with CACurrentMediaTime
- Fix, call VirtualMachineEnv::JNI_OnLoad for non-Android Java builds
- Support for DPCF
- Metal: support framebuffer fetch on M1 devices
- ASTC texture enums missing in JNI interface
- better API for MSAA options
Answered 1 discussion in 1 repository
google/filament
google/filament