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Activity overview
Contributed to
HansKristian-Work/vkd3d-proton,
doitsujin/dxvk,
ValveSoftware/dxvk
and 1 other
repository
Contribution activity
September 2021
Created 14 commits in 2 repositories
Created a pull request in doitsujin/dxvk that received 10 comments
Rework D3D9 float emulation
Replaces almost every occurence of a * b with (b == 0 ? 0 : a) * (a == 0 ? 0 : b) if we know that both operands may be zero. I've omitted the TexBe…
+135
−94
•
10
comments
Opened 2 other pull requests in 2 repositories
doitsujin/dxvk
1
merged
HansKristian-Work/vkd3d-proton
1
merged
Reviewed 17 pull requests in 2 repositories
HansKristian-Work/vkd3d-proton
16 pull requests
- Fix unbound RTV rendering scenarios
- Allow DiscardResource on UAVs
- vkd3d: Add CONFIG for forced CACHED memory.
- vkd3d: Fix test suite regression on NV.
- Deathloop workarounds and fixes
- vkd3d: Fix compile error introduced by bad rebase.
- Integer blend validation
- Improve UPLOAD_HVV paths with a budget system
- Fix various cases when using host visible / linear images.
- Allow depth-stencil formats without ALLOW_DEPTH_STENCIL usage
- vkd3d: Workaround huge memory overhead for individual VkPipelineCaches.
- Add test and fixes for footprint -> depth-stencil copy.
- Avoid crash if rendering to null-DSV with non-null DSV format in PSO.
- vkd3d: Ignore depth/stencil test if DSVFormat does not have that aspect.
- Planar copyable footprints
- vkd3d-common: Log TID in Wine's format.