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heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
lila
benediktwerner
benediktwerner commented Sep 19, 2021

To make multi-chapter guide-type studies work a bit better when a chapter isn't an interactive exercise. Maybe at the end of the move list, probably fixed to the bottom (if there aren't enough moves to start scrolling)?

In "hide moves" mode it maybe should only show up after the last move. Not sure about "practice vs computer". Maybe only after a checkmate?

brian8267
brian8267 commented Feb 21, 2021

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'map engine test'
  2. Press the key 'n' until you get to Tristam.
  3. Wait about 3 seconds '....'
  4. See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.

**Expected beha

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
devilution
AJenbo
AJenbo commented Jan 3, 2021

TravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.

It's possible to

abstreet
TealcOneill
TealcOneill commented Oct 3, 2021

Is your feature request related to a problem? Please describe.

Right now I can't find any walls that allow reach weapons and ranged weapons to attack through while also stopping enemies from moving through it.

Describe the solution you'd like

Versions of the current walls that are slightly weaker but have windows in them to allow ranged and reach attacks through it.

Describe alternatives

devilutionX

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