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carla

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RobShewagaUHN
RobShewagaUHN commented Jul 8, 2021

Just a tip for everyone: I was having trouble running an offline cluster where the Unity Editor was the master and a remote machine was the client. The remote machine was never able to connect to the Editor, but if I ran the standalone build as the master, it connects fine.

Make sure you don't have any blocking Inbound Rules in Windows Firewall with Advanced Security for the Editor version

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