game
gamedev
game-engine
engine
video-game
game-development
game-jam
game-2d
game-programming
3d
2d-framework
2d-game
2d
2d-game-engine
3d-engine
3d-game
2d-game-framework
game-dev
making-2d-games
game-source
-
Updated
Jul 2, 2021
Background
Currently, Avara supports a maximum of three hull options, and those hulls are user selectable via a drop down menu. The hull names are currently hard-coded in a
std::vector<std::string>inCPlayerWindow.cpp. There are AvaraScript variables indefault.avarascript(hull[0],hull[1], andhull[2]) that are overridable in ALF files and map to HULL resources, presently sto