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242 public repositories
matching this topic...
Fast Portable Noise Library - C# C++ C Java(Script) HLSL
Modular node graph based noise generation library using SIMD, C++17 and templates
JavaScript version of mapgen2 polygon map generator algorithms
Updated
Feb 25, 2021
JavaScript
A fast, modern, extensible, platform-agnostic data-driven world generator
Updated
Sep 27, 2021
Java
🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!
Updated
May 25, 2021
JavaScript
Mapgen4 procedural wilderness map generator
Updated
Jul 31, 2020
JavaScript
Procedural Hydrology / River / Lake Simulation
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
Simple terrain editor built using Urho3D.
A port of Proland to Unity
Dockerfile for the geo-data/cesium-terrain-builder app with quantized mesh support.
Updated
Sep 6, 2021
Dockerfile
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
A procedural planet generator addon for Godot with terrain LOD.
Updated
Oct 7, 2021
GDScript
Procedural Terrain Generation using CPU workflow based on ECS, focused on performance
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
An awesome Voxel framework for Unity (Game Engine)
Quantized-Mesh encoder/decoder and topology builder
Updated
Jan 26, 2021
Python
🎨 : RPG map maker (paint tool)
A free and open source addon for Blender. It creates mountain peaks.
Updated
Dec 29, 2020
Python
Minecraft Spigot plugin that enables other plugins to customize world generation
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
Updated
Apr 6, 2021
Python
Unity3d Planetary Terrain and Floating Origin
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
🌏 : Dungeon free resources (terrain & roguelike generation)
Quantized Mesh Terrain Data Generator and Server for CesiumJS Library
Updated
Dec 18, 2020
JavaScript
An open source terrain generation suite.
Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.
Open-Source terrain generator 🗺️
Updated
Aug 29, 2021
JavaScript
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The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see
core/Var.h, or in-game-console commandcvarlist) that is separated with;