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game-server

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agones
markmandel
markmandel commented Oct 8, 2021

Seeing this in ci, and when running make lint

	"golangci-lint run ./examples/... && golangci-lint run --timeout 15m ./..."
WARN [runner] The linter 'golint' is deprecated (since v1.41.0) due to: The repository of the linter has been archived by the owner.  Replaced by revive. 
WARN [runner] The linter 'scopelint' is deprecated (since v1.39.0) due to: The repository of the linter has be
LinuxGSM
panel
ok236449
ok236449 commented Oct 9, 2021

Is there an existing issue for this?

  • I have searched the existing issues before opening this issue.

Current Behavior

If you reinstall a server and then go to file manager, click create new directory, there will be a green bar that the server has begun reinstalation. It is just a little visual bug, nothing serious. After refreshing the page, it goes away.
![Screenshot (697)](https

azerothcore-wotlk

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

  • Updated Aug 26, 2021
  • Java
pseason
pseason commented Sep 9, 2021

In the current version, only the Handshake is used at the start of the connection. If the client does not send a message for a long time, the session will not be closed automatically. Will future versions do this session logic maintenance? For example, Netty can set the session to be automatically closed if the client does not send messages for a long time .

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Oct 9, 2021
  • C++

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