I am a senior video game programmer with a passion for high performance computing. I love pushing the pedal to the floor: every byte and cycle matters.
I am the author of the industry leading Animation Compression Library (ACL) and I use it to perform in depth research and development on the topic. It is the only standalone library of its kind to solve this problem. It has the fastest compression and decompression performance while maintaining the lowest memory footprint without sacrificing accuracy. It currently runs on all mobile devices, consoles, and desktop. Many small and large game engines have integrated it and I also maintain an Unreal Engine 4 plugin.
I am also the author of the Realtime Math library. It is used extensively by ACL and is heavily optimized for modern devices. While it certainly isn’t the only one of its kind, it does offer an edge over the competition. You can find out more here.
I do my best to support and help everyone that reaches out regardless of sponsorship status but sponsors get higher priority.
Featured work
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nfrechette/acl
Animation Compression Library
C++ 958 -
nfrechette/acl-ue4-plugin
The official Animation Compression Library Unreal Engine 4 and 5 plugin
C++ 284 -
nfrechette/acl-gltf
Animation Compression Library glTF toolkit
C++ 15 -
nfrechette/acl-js
Animation Compression Library Javascript Module
JavaScript 7 -
nfrechette/rtm
Realtime Math
C++ 470 -
nfrechette/gin
A high performance C++ playground library
C++ 45
Select a tier
$5 a month
SelectTip jar
$10 a month
SelectKeeps the coffee flowing during late nights.
$25 a month
SelectCovers the electricity for my desktop PC.
$50 a month
SelectCovers my internet bill.
$100 a month
SelectAllows me to purchase more devices to better support and optimize popular hardware.
Includes a special thanks in my next blog post.