minecraft-server
Here are 1,197 public repositories matching this topic...
-
Updated
Oct 11, 2021 - Shell
-
Updated
Oct 13, 2021 - PHP
1.13 Tasks
Glowstone needs your help with the huge 1.13 technical update!
1.13 project board
1.13 task list
#957 - 1.13 PR. Please base your contributions on and make PRs to this branch (1.13).
Glowkit 1.13 - If you need to make API changes, bas
API Event Coverage
Entity physics
Implement entity physics: gravity and collisions with blocks.
The basic algorithm for Minecraft entity physics is, each tick, to:
- Add velocity to position.
- For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here
-
Updated
Oct 13, 2021 - Java
-
Updated
Oct 10, 2021 - Java
-
Updated
Oct 1, 2021 - Java
-
Updated
Oct 13, 2021 - Java
-
Updated
Aug 29, 2021 - Shell
-
Updated
Oct 13, 2021 - Shell
-
Updated
Oct 13, 2021 - Java
-
Updated
Oct 13, 2021 - C#
-
Updated
Oct 12, 2021 - JavaScript
-
Updated
Sep 18, 2021 - Java
-
Updated
Aug 8, 2021 - Shell
-
Updated
Oct 10, 2021 - Java
-
Updated
Sep 21, 2021 - Java
-
Updated
Oct 13, 2021 - Go
Leverage C#'s XML doc, Godoc, Javadoc, JSDoc, Perldoc, PHPDoc, Pydoc, and RDoc syntax to document MineStat code.
-
Updated
Oct 12, 2021 - Java
-
Updated
Oct 13, 2021 - Java
-
Updated
Oct 6, 2021 - Java
-
Updated
Aug 11, 2021 - Shell
When instantiating objects and setting members simultaneously, it can be seen that there are two ways of doing this (sometimes in the same file:
var x = new Something() { Foo = 3 };
var y = new Something { Foo = 3 };
Both are perfectly acceptable, but mixing and matching should be avoided.
-
Updated
Oct 12, 2021 - Ruby
-
Updated
Oct 13, 2021 - Python
Improve this page
Add a description, image, and links to the minecraft-server topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the minecraft-server topic, visit your repo's landing page and select "manage topics."
Is your feature request related to a problem?
When deploying Minecraft servers at scale, you would want to automate as much as you can. What I would like to achieve is an immutable Docker image to deploy my Minecraft server. I would like to store Bukkit, Spigot, Paper, etc config inside the Docker image. However, it is not a good idea to store sensitive information like forwarding secret insi