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minecraft-server

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Cubxity
Cubxity commented Aug 5, 2021

Is your feature request related to a problem?

When deploying Minecraft servers at scale, you would want to automate as much as you can. What I would like to achieve is an immutable Docker image to deploy my Minecraft server. I would like to store Bukkit, Spigot, Paper, etc config inside the Docker image. However, it is not a good idea to store sensitive information like forwarding secret insi

caelunshun
caelunshun commented Mar 2, 2021

Implement entity physics: gravity and collisions with blocks.

The basic algorithm for Minecraft entity physics is, each tick, to:

  1. Add velocity to position.
  2. For each axis (X/Y/Z) individually, check for collisions between the entity's bounding box and blocks. If there are any, clamp the entity's position to the edge of the block. There are some useful details on collision detection [here

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