-
Updated
Aug 31, 2021 - C#
procedural-generation
Here are 1,189 public repositories matching this topic...
-
Updated
Dec 23, 2020 - Python
-
Updated
Dec 11, 2018 - HTML
-
Updated
Oct 13, 2021 - JavaScript
-
Updated
Sep 8, 2021 - JavaScript
-
Updated
Mar 21, 2021 - C#
-
Updated
Oct 13, 2021 - GDScript
-
Updated
Oct 12, 2021 - C++
-
Updated
Jul 6, 2021 - C++
-
Updated
May 16, 2019 - C++
-
Updated
Oct 8, 2020 - C#
-
Updated
Sep 9, 2021 - C++
-
Updated
Nov 15, 2018 - Common Lisp
-
Updated
Jul 23, 2021 - GDScript
-
Updated
Sep 22, 2021 - C
Is your feature request related to a problem? Please describe.
No
Describe the solution you'd like
I'd like to be able to change the street names, and/or add streets.
-
Updated
Mar 23, 2019 - C#
-
Updated
Oct 11, 2021 - C++
-
Updated
Dec 1, 2019 - C++
The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
-
Updated
Aug 9, 2021 - Python
-
Updated
Sep 19, 2021 - C#
-
Updated
Oct 9, 2021 - TypeScript
-
Updated
Jul 6, 2021 - JavaScript
-
Updated
Sep 22, 2019 - C#
-
Updated
Sep 22, 2021 - C#
-
Updated
Oct 12, 2021 - Rust
Improve this page
Add a description, image, and links to the procedural-generation topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the procedural-generation topic, visit your repo's landing page and select "manage topics."

Add nodes for curves similar to objects node like: Trasformation, selected nodes, extrude etc...