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game-development

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Babylon.js
heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
UliAbo
UliAbo commented Jun 30, 2021

Goal:

  • Make level designing with Objects more natural by changing the order of placement and rotation / flipping Objects.

AsIs:

  1. Select Object from Tileset.
  2. MouseCursor turns into a "GhostPreview" showing the selected Object in a half-transparent way.
  3. Place Object in the Map by pressing LMB.
  4. Optional: Rotate / flip placed Object. (This feels inconvenient because when the
agones
markmandel
markmandel commented Oct 8, 2021

Seeing this in ci, and when running make lint

	"golangci-lint run ./examples/... && golangci-lint run --timeout 15m ./..."
WARN [runner] The linter 'golint' is deprecated (since v1.41.0) due to: The repository of the linter has been archived by the owner.  Replaced by revive. 
WARN [runner] The linter 'scopelint' is deprecated (since v1.39.0) due to: The repository of the linter has be

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