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game
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
Frequently when analysing a game, I want to see the personal opening explorer of the players (not just myself, or my recent selections). Add a way to select this more quickly than typing the name.
Relevant file https://github.com/ornicar/lila/blob/master/ui/analyse/src/explorer/explorerConfig.ts, as well as others in the same directory.
Could be an addition to playerModal. Could also imagi
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Nov 3, 2021 - C#
Operating System
Windows 10 x64
OpenRCT2 build
OpenRCT2, v0.3.4.1 (af78bbb on develop) provided by GitHub
Describe the issue
This bug is mostly noticeable using a custom theme where the secondary colour is set to something dark.
Area(s) with issue?
No response
Steps to reproduce
- Open the tile inspector
- Select a couple different element
- Observe how the text
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
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Describe the bug
Description says "A broken tazer hack, with its propellers still and tazer inert. Could be gutted for parts.", but you can't.
Steps To Reproduce
Load the game, press (, see there's no broken tazer hack.
Expected behavior
No inconsistency.
Screenshots
No response
Versions and configuration
16:09:31.191 : GAME REPORT:
- OS: Linux
- OS Version
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What could be improved
Based on this issue: flame-engine/flame#954, I noticed that we could also go for the same approach for the packages' unit/widget tests execution,
inv.cpp:PutItem has similar logic, could benefit from the same cleanup in the future.
edit: items.cpp:GetSuperItemLoc() as well
_Originally posted by @eph
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Jan 27, 2020 - JavaScript
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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