game-framework
Here are 216 public repositories matching this topic...
-
Updated
Nov 18, 2021 - Go
-
Updated
Jul 11, 2021 - Go
-
Updated
Nov 14, 2021 - C#
In the current version, only the Handshake is used at the start of the connection. If the client does not send a message for a long time, the session will not be closed automatically. Will future versions do this session logic maintenance? For example, Netty can set the session to be automatically closed if the client does not send messages for a long time .
Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
-
Updated
Nov 16, 2021 - C++
-
Updated
Jun 15, 2021 - Go
-
Updated
Oct 27, 2021 - C
-
Updated
Nov 17, 2021 - C
-
Updated
May 12, 2021 - C#
-
Updated
Nov 18, 2021 - JavaScript
-
Updated
Mar 28, 2021 - Go
Originally created by @jhutar in #232
I have images dirt.png and bush.png and with this I can create temporary image on the fly when starting the game (so my actor do not need to draw two overlapping images when running the game):
import pygame.image
img_dirt = pygame.image.load('images/dirt.png').convert_alpha()
img_bush = pygame.image.load('images/bush_small.png').convert_-
Updated
Nov 18, 2021 - Nim
-
Updated
Aug 6, 2021 - C++
-
Updated
May 13, 2021 - Crystal
-
Updated
Nov 18, 2021 - Java
-
Updated
Nov 15, 2021 - C
-
Updated
Jan 10, 2021 - Go
-
Updated
Aug 28, 2021 - C#
-
Updated
Sep 21, 2021 - TypeScript
-
Updated
Jul 12, 2021 - JavaScript
-
Updated
Oct 6, 2021 - JavaScript
-
Updated
Mar 6, 2021 - Lua
-
Updated
Sep 21, 2021 - Common Lisp
Improve this page
Add a description, image, and links to the game-framework topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the game-framework topic, visit your repo's landing page and select "manage topics."