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This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
Replace texts of tutorial hints, currently inlined in the code that reports particular events to the player, with constructors of an enumeration datatype to be created for this purpose (and calls to a function that turns the constructors to text, adds a message, etc.). Create a lore menu that lists all tutorial hints and shows which have already been seen in this game.
Extended scope: also keep
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Now that we have officially dropped support for these two things, there is obsolete python code in
src_pyand intests(at least).I was wondering if @rethanon, @bydariogamer, or @Grimmys wanted to do some code cleaning on this one. I think it would be up your collective wheelhouses.😄
Breaking this into 4distinct chunks for separate pull requests: