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Godot
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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it should be saved for consistency of randomness when loading and saving
needs to be compatible with older saves, I put an idea in the TODO comment regarding how to do that.
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
When a player updates their current skin or display name on the options screen while in a game (multiplayer or singleplayer), it should update as soon as the player exits the options screen.
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia

Hello, I just wanted to make a small proposal to this wonderful crate. Namely, to improve the ergonomics for when using a custom build of godot.
Problem
The problem is as such, a user wants to use godot-rust with a custom build of godot so they need a custom build of
gdnative-bindingsto usegodot-rust. The current process is nicely documented [here](https://godot-rust.github.io/book/a