I quit my job to focus on SerenityOS full time
Hello friends! :^) Let me tell you a story…
I like computers!
Hello friends! :^) Let me tell you a story…
This post describes a compile-time technique for getting the benefits of aggressive inlining in hot code while protecting cool code from its downsides.
This post will give you a quick intro to the basics of GUI programming for SerenityOS.
This post describes the implementation and use of pledge() and unveil() in SerenityOS.
This post describes the use of C++ references to enhance autodocumentation in the Serenity Operating System.
This post describes the C++ NonnullOwnPtr template used to enforce non-nullity of single-owner object pointers in the Serenity Operating System.
This post describes a compile-time technique for catching use-after-move bugs in modern C++. It’s currently used to prevent some mistakes in the Serenity Operating System.
This post describes the C++ NetworkOrdered<T> template used to simplify working with network packet structures in the Serenity Operating System.
This post describes the C++ IterationDecision pattern used to implement flow control during callback-based iteration in the Serenity Operating System.
This post describes the C++ Badge template used to enhance member function access control in Serenity Operating System.
This post describes how system calls are implemented in the Serenity Operating System.