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multi-platform
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Release Type: GitHub
Version: master - 2bf586d6
Platform(s): Windows
Describe the bug
When newly created Space Escape solution opens in GameStudio, null reference occurs at SpaceEscape.Rendering.BendFogRenderFeature.
To Reproduce
Steps to reproduce the behavior:
- Build GitHub sources, master branch.
- Run Stride.GameStudio.
- New, pick Space Escape. (Window
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Description
It would be useful to add an option to bam-info to list all the referenced textures in the bam file, their paths, and whether they are found on disk.
Use Case
The use case is similar to for egg-list-textures: list externally referenced textures, to be able to verify there are no absolute paths, and to know which textures need to be copied alongside the bam file.
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Nov 18, 2021 - TypeScript
Describe the bug (REQUIRED)
Bob fails with exception java.nio.file.NoSuchFileException if run from a folder with spaces in the path.
To Reproduce (REQUIRED)
Run Bob from a folder containing spaces, e.g. (arguments removed for clarity)
java -jar "D:\User Documents\Richard\Defold projects\defold-playable-ads\playable_ad\build\bob_1f57126.jar"
Expected behavior (REQUIRED)
Describe the Bug
All the crossroads in village_winter have a different texture compared to the roads, which looks kinda odd. Would be nice to have something more consistent.
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Apr 1, 2019 - C++
Ktor now uses native-mt coroutines, we should update all the related Ktor info in our readme.
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This ticket serves as a tracker for translations needing updates for fre:ac 1.1.5. It will be updated once the status of a translation changes.
Help is needed to update the translations for fre:ac 1.1.5 which has been released on 27th June 2021.
New translations to as of yet unsupported languages are more than welcome as well of course. If you would like to translate fre:ac to a new la
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May 22, 2020 - Makefile
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conan search --table<reference>for the real one, so it can be copy pastedSomething like: