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simulator
A broad categorization of video games, generally designed to closely simulate real world activities.
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I observed in Logisim-Evolution 3.7.1 that once the zoom factor for the gui is set manually, there is no possibility to set it back to auto. Maybe a reset button in the preferences window could be inserted.
Describe the Bug
All the crossroads in village_winter have a different texture compared to the roads, which looks kinda odd. Would be nice to have something more consistent.
Just a tip for everyone: I was having trouble running an offline cluster where the Unity Editor was the master and a remote machine was the client. The remote machine was never able to connect to the Editor, but if I ran the standalone build as the master, it connects fine.
Make sure you don't have any blocking Inbound Rules in Windows Firewall with Advanced Security for the Editor version
Revisit CLI syntax
Currently, the architecture of the CLI is based on (sub)commands and options. Commands are expected to be provided as the first argument, and do effectively decide which feature is to be used. OTOH, options provide parameters to the commands. However, there is no syntactical difference, as both commands and options start with -- or -i. As a result, we rely on properly formating --help and on
🚀 Feature
We have been using our depth noise models to benchmark SLAM systems as well as doing sim-to-real perception with neural networks. They are more realistic and you may find them useful too
Here is the code https://github.com/ankurhanda/simkinect and it has examples on how to use them.
Motivation
Better nois
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🚀 Feature
It would be nice if there was an API to automatically download the task datasets instead of having to extract them ourselves. Should be pretty easy to write, just not implemented at the moment. I envision there being a dictionary of sorts that maps to URLs or a special path prefix that tells you to download a dataset i
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Hi all,
I have looked into the marker example and according to the description in line 47, the commands from line 47-63 should modify the existing marker. However in reality, new markers are created.
Reason is the id 0 that is being set for the first marker: [this line](https://github.com/osrf/gaze
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Sample code
Please checkout how the sample test cases in:
References
Get started with testing python
Write Professional Unit Tests in Python
Web Automation Tests with Selenium
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- Wikipedia
- Wikipedia

There are many instances of INSTR_CREATE macro documentation saying things like this:
That should have a
#to link up theinstr_ttype.