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Play with fluids in your browser (works even on mobile)
Updated
Nov 11, 2021
JavaScript
Create fluid and interactive gradient animations with this small javascript library.
Updated
May 9, 2021
JavaScript
🌊 一款 Material Design 风格的 Hexo 主题 / An elegant Material-Design theme for Hexo
Updated
Oct 25, 2021
JavaScript
✨ Makes text fit perfectly
Updated
Jul 14, 2021
JavaScript
Natural gestures and animations inspired by Apple's WWDC18 talk "Designing Fluid Interfaces"
Updated
Dec 16, 2018
Swift
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
[DEPRECATED]: Prefer Moshi, Jackson, Gson, or LoganSquare
Continuously responsive typesetting — Demo:
Updated
Aug 11, 2021
JavaScript
A simple and Elegant Showcase view for Android
A PBD fluid in unity running on the GPU
A Simple Math and Pseudo C# Expression Evaluator in One C# File. Can also execute small C# like scripts
Updated
Nov 14, 2021
Fortran
Fluid Simulation Implementation in Compute Shaders using Unity3D
Finite volume solver for incompressible multiphase flows with surface tension. Foaming flows in complex geometries.
Haskell bindings to FLTK GUI toolkit.
LargeScale Multiphysics Scientific Simulation Environment-OneFLOW CFD
Dynamically generates Capistrano recipes for Rake tasks
TYPO3 extension VHS: Fluid ViewHelpers
Fluid System is a style props function transformer for generating fluid styles. 💦
Updated
Oct 3, 2021
JavaScript
Flashy 2D fluid simulations experiments.
PhysIKA: Physics-based Interactive Kinematics Architecture
Real-time fluid simulation engine running on GPU with Vulkan
GPU Fluid Simulation with Volumetric Rendering
Updated
Mar 31, 2018
Cuda
Fluid media animation for React powered by WebGL.
Updated
Jul 11, 2020
JavaScript
Eliminates the drudgery of handcrafting an `autoload` statement for each Ruby source code file in your project
Updated
Sep 19, 2021
Ruby
The Man in Blue's awesome Blobular, ported to React Native.
Updated
Sep 21, 2021
JavaScript
Updated
Mar 28, 2021
Python
Euler fluid simulated with CPP and SFML
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Vlad had suggested having a method, changeState, that is called in all cases where we change the _lifecycleState, and that method encapsualtes the allowed state change state machine.
I think we could take that even a step further, and add a new class that encapsulates the var , state machine function, and properties. this would put all the lifecycle changes in one place, and allow us to prevent