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34 public repositories
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The standard library of the D programming language
OnionSearch is a script that scrapes urls on different .onion search engines.
Updated
Oct 22, 2021
Python
Simplifying Kafka for ruby apps
3arthqu4ke's Phobos 1.12.2 Anarchy Client ported to 1.16 fabric
Updated
May 23, 2021
Java
Advanced Random Number Generators
Stereo image processing suite
Various generic reusable D code.
Infrastructure used for trying out Phobos® monitoring 👁️ and tracing 🎯
Phobos plugin which saves your kafka events to the database
Updated
Jan 10, 2019
Ruby
Updated
Jun 22, 2021
Java
Gather and scrape Phobos metrics for Prometheus
Updated
Oct 25, 2018
Ruby
Phobos-enabled Akka.NET + ASP.NET Core application
Updated
Oct 27, 2021
PowerShell
Sample projects for working with Phobos® and Akka.NET
Common interfaces for use within Phobos applications
Updated
May 26, 2021
PowerShell
Library based on D programming language standard library for C++
Shared Grafana / Datadog / Application Insights / etc dashboards for plotting Phobos Akka.NET metrics
Device tree for the HP Slate 21 (phobos). Works with the s100 and k100. Currently used in the Cyanogen 12.1 ROM build.
Updated
Feb 13, 2016
Makefile
Blender addon to help creating animated motion from robot model made with phobos
Updated
Feb 11, 2019
Python
Versioned archives of dlang.org
Space Talks is an Web Application which is Based on Sharing Space Knowledge🙂
Updated
May 11, 2021
HTML
Azure Application Insights + Phobos tutorial for monitoring and tracing Akka.NET Clusters + ASP.NET Core
Updated
Oct 27, 2021
PowerShell
Public issues and bug tracker for Phobos®
Red Alert 2 Generalissimo
Updated
Oct 14, 2021
Batchfile
An Arma 3 mod that expands Zeus functionalities.
D Indentation Syntax just like Python
Phobos Checkpoint UI is a GUI for phobos checkpoint API
Updated
Jan 10, 2019
JavaScript
Simulation of BB8, designed in Blender and simulated in ROS
Updated
May 27, 2021
CMake
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In Generals, you are able to build infantry in pairs or in any specified numbers. Also, you can have multiple appearances for a unit you build, which are selected randomly upon its creation from a list of its possible appearances.
As far as I know, in Generals in this case you technically build not the unit itself but an object that creates it, following its own list of things to create (for e