- San Francisco, California
- http://ben.graphics
- @bjdgames
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google/filament Public
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
603 contributions in the last year
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November 2021
Created 14 commits in 1 repository
Opened 10 pull requests in 1 repository
google/filament
10
merged
- Avoid divide-by-zero inside FSkinningBuffer::makeBone
- Fix Metal depth comparison initialization
- Fix material compilation error with device vertex domain
- Android: re-enable VSM cascade fix
- Update spirv-tools to v2021.4
- Update glslang to eb92526
- Metal: fix validation error when rendering to RT without depth
- speed up under ThreadSanitizer
- Use workflow_dispatch instead of repository_dispatch
- Enforce readPixels is called within frame
Reviewed 14 pull requests in 1 repository
google/filament
14 pull requests
- Use locale-independent string->float conversion
- Vukan Wayland
- Update build tools
- Fix spotlight normal bias calculation
- several improvements to shadow mapping code
- speed up under ThreadSanitizer
- Use workflow_dispatch instead of repository_dispatch
- Remove all "Shadow Receiver Plane Depth Bias" related code
- most methods can be static in CodeGenerator
- Fix normal bias for spotlights.
- Add a (crude) way to have structs in our UBOs
- Enforce readPixels is called within frame
- Fix java shadow biases + minor cleanups
- Tighten spotlights near/far further
Opened 1 issue in 1 repository
google/filament
1
closed
Answered 1 discussion in 1 repository
google/filament
google/filament