-
Updated
Nov 28, 2021 - JavaScript
webxr
Here are 320 public repositories matching this topic...
-
Updated
Nov 27, 2021 - JavaScript
-
Updated
Nov 20, 2021 - TypeScript
-
Updated
Oct 26, 2021 - JavaScript
-
Updated
Nov 20, 2021 - JavaScript
-
Updated
Nov 24, 2021 - C
-
Updated
Nov 22, 2021 - JavaScript
Running the tabs default launch command (-t) does not respect redirects at the target.
$ node . -t https://aframe.io/a-painter
https://aframe.io/a-painter/ and serve HTML there:
$ curl -i https://aframe.io/a-painter
HTTP/1.1 301 Moved Permanently
Date: Mon, 03 Jun 2019 20:10:27 GMT
Content-Type: text/ht
-
Updated
Nov 7, 2021 - JavaScript
-
Updated
Nov 14, 2021 - JavaScript
-
Updated
Nov 20, 2021 - HTML
-
Updated
Aug 12, 2021 - TypeScript
Add a Text Element
You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.
There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.
I think we should export the following properties:
value
align
anchor
baseline
color
he
-
Updated
Nov 4, 2021 - C#
Noticed the right half of the keyboard works correctly for transparency during hover, but the left side keys show a black background on hover. The keys circled below are the ones tested as having this issue.


See:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras