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127 public repositories
matching this topic...
Updated
Nov 29, 2021
JavaScript
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Fastest DNN Running Framework on Web Browser
Updated
Nov 29, 2021
TypeScript
Rust bindings to wgpu native library
A powerful rendering engine implemented with Canvas2D / SVG / WebGL / WebGPU.
Updated
Nov 26, 2021
TypeScript
A lightweight 3D game engine for the web.
Updated
Oct 31, 2021
JavaScript
😎 Curated list of awesome things around WebGPU ecosystem.
WebGPU tutorials inspired by LearningWebGL.com. Use both WGSL and GLSL/SPIR-V.
Updated
Oct 13, 2021
TypeScript
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
🔺 🌱 An example on how to render a hello triangle with WebGPU.
Updated
Nov 4, 2021
TypeScript
A Typescript 3D library loosely based on three.js
Updated
Nov 11, 2021
TypeScript
RedGPU - Javascript WebGPU Engine
Updated
Nov 12, 2021
JavaScript
Experimental Three.js WebGPU renderer
Updated
Sep 15, 2020
JavaScript
Updated
Nov 18, 2021
Rust
Cross-platform C++ example for WebGPU and Dawn
A simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
Updated
Nov 8, 2021
TypeScript
A WebGPU Engine for real-time rendering and GPGPU
Updated
May 12, 2021
TypeScript
A tiny GPU raytracer, using Zig and WebGPU
A tiny WGSL online editor
Updated
Oct 18, 2021
JavaScript
A fast, experimental STEP file viewer
Updated
Aug 13, 2021
Rust
Updated
Nov 12, 2021
TypeScript
JS renderer based on GLTF to WebGPU or WebGL backends.
Updated
Aug 29, 2021
TypeScript
A tiny WebGPU renderer written in Rust
Updated
Nov 15, 2021
JavaScript
🖼️ A deno module providing bindings for cross-platform windowing
Updated
May 21, 2021
Rust
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect the implementation status of any browser!
https://webgpu.io/ )
Updated
Nov 12, 2021
JavaScript
Small examples of SPIR-V compatible WebGPU usage.
Updated
Sep 25, 2021
JavaScript
Updated
Dec 24, 2019
HTML
Updated
Nov 6, 2020
JavaScript
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See:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras