-
Updated
Nov 27, 2021 - Java
rts
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Here are 197 public repositories matching this topic...
-
Updated
Nov 27, 2021 - C#
-
Updated
Nov 4, 2021 - C++
-
Updated
May 13, 2021 - C
-
Updated
Nov 20, 2021 - C#
-
Updated
Oct 21, 2021 - C#
Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
-
Updated
Jun 24, 2020 - Scala
-
Updated
May 2, 2021 - Pascal
-
Updated
Nov 23, 2021 - C++
-
Updated
Nov 18, 2021
-
Updated
Sep 26, 2021 - Go
-
Updated
Sep 28, 2020 - C++
-
Updated
Jul 6, 2020 - C++
Diagonal map
-
Updated
Nov 20, 2021 - TypeScript
-
Updated
Aug 3, 2021 - C++
Issue #923 Asked for ANY_CREATURE, GOOD_CREATURE and EVIL_CREATURE, but only ANY_CREATURE was delivered.
So it would be good if the other two could work too, in script commands like CHANGE_CREATURE_OWNER or USE_POWER_ON_CREATURE.
Example:
IF(PLAYER0,GOOD_CREATURES > 20)
NEXT_COMMAND_REUSABLE
CHANGE_CREATURE_OWNER(PLAYER0,GOOD_CREATURE,ON_ENEMY_GROUND,PLAYER_GOOD)
ENDIF
Surely an advertisement, but maybe fixing them also helps with my A*-pathfinding patch issue (emplace() on std::unordered_map).
electronicarts/CnC_Remastered_Collection#94
-
Updated
Nov 11, 2021 - HTML
Good first issue because no Unity-specific programming is involved.
Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:
{
#include "DefaultMobility",
#include "DefaultHeloArmor",
"LabelIcon": "D",
"CategoryKey": "HEL",
"Name": "AH64D Apache",
"Price": 20,
}
ConfigReader.cs has s
In Generals, you are able to build infantry in pairs or in any specified numbers. Also, you can have multiple appearances for a unit you build, which are selected randomly upon its creation from a list of its possible appearances.
As far as I know, in Generals in this case you technically build not the unit itself but an object that creates it, following its own list of things to create (for e
-
Updated
Jan 21, 2021 - Pascal

Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed😁
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/