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game
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
Discussed in ornicar/lila#10177
Originally posted by drdoom November 27, 2021
For kids and grown kids that want to learn coordinate system, 30 seconds is a very low time, adding a timeless option will allow them to learn at their own pace.
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Constants like 29046 as seen here:
https://github.com/OpenRCT2/OpenRCT2/blob/eba42a958465e7d882fa1170ad8332daa4e2bf0c/src/openrct2/ride/VehiclePaint.cpp#L3049
Should be named SPR_SOME_NAME and put into sprites.h, there might be arrays that hold those. It should be easy to find them by looking for calls to PaintAddImageAsChild or PaintAddImageAsParent.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
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Describe the bug
Magiclysm's magus battle staff requires a tool with cutting 2 which does not exist.
Steps to reproduce
- Enter game
- Look at recipe
- Sadness
Expected behavior
Being able to craft the Staff
Screenshots
No response
Versions and configuration
- OS: Windows
- OS Version: 10.0 2009
- Game Version: fa91686 [64-bit]
- Graphics Version: Tiles
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What could be improved
Based on this issue: flame-engine/flame#954, I noticed that we could also go for the same approach for the packages' unit/widget tests execution,
Currently if a user's system language is set to fr_CA it will automatically match the fr translation after failing to locate a Canadian specific dialect. But for pt_PT it will fall back to en_US instead of matching pt_BR, which would be a better solution in most cases.
Since scanning for files isn't to portable and we already need a curated list, it might be good to change `HasTransla
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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