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vulkan
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In Xenia, there are two kinds of declarations of kernel notification IDs:
- System notifications IDs are used simply as hard-written values, without any enum/consts/#defines, with merely comments indicating their original XN_SYS name.
- XAM apps (such as XmpApp) have notification IDs declared in their classes, as
private static const uint32_t kMsg….
For future convenience especially when
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Release Type: GitHub
Version: master - 2bf586d6
Platform(s): Windows
Describe the bug
When newly created Space Escape solution opens in GameStudio, null reference occurs at SpaceEscape.Rendering.BendFogRenderFeature.
To Reproduce
Steps to reproduce the behavior:
- Build GitHub sources, master branch.
- Run Stride.GameStudio.
- New, pick Space Escape. (Window
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Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in