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game-server
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User Story
If a large download fails using curl it does not cause a fatal error instead it simply carries on.
Basic info
- Command: Install
Further Information
It is worth checking how all downloads handle when failing to ensure they cause a fatal exit.
To Reproduce
Use a game server that is non-steam and cause the download to fail
Expected behaviour
Is there an existing issue for this?
- I have searched the existing issues before opening this issue.
Current Behavior
If you reinstall a server and then go to file manager, click create new directory, there will be a green bar that the server has begun reinstalation. It is just a little visual bug, nothing serious. After refreshing the page, it goes away.
![Screenshot (697)](https
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Current Behaviour
NPC Mobs that engage other npcs in combat seem to be resetting after a individual kill instead of staying and fight until the mob threat is cleared out. They appear to be resetting after each kill back to their home position and then they re-engage back out.
This issue came about from @malcrom durning scripting. I attempted to debug the issue, but the breaks i am setti
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In the current version, only the Handshake is used at the start of the connection. If the client does not send a message for a long time, the session will not be closed automatically. Will future versions do this session logic maintenance? For example, Netty can set the session to be automatically closed if the client does not send messages for a long time .
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theres 2 things left to-do on spellbook:
utevo res para - Summon Creature : var
"var" should be displayed instead of mana, if the manacost is 0
if spell.mana == 0 then spell.mana = "var" end - something like this mby
aleta sio - Invite Guests : -
"-" should be displayed instead of mana, if its a house spell
_Originally posted by @emil92b in https://github.co
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Is your feature request related to a problem? Please describe.
I would like the Game Server de-scheduling logic to be more accurate based on GS states or tune-able in the context of a single node.
Given the following scenario:
1 hot game server exists and 0 sessions exist. A session is requested via the Matchmaker.
The matchmaker creates a GameServerAllocationRequest to set GS1 to `All