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54 public repositories
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Distributed server for social and realtime games and apps.
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
🚀 Actors is a framework empowering developers to make better games faster on Unity.
Asynchronous operations (promises) for Unity3d.
A pure Python 3D Game Engine that was inspired by the structure of the Unity Game Engine
Updated
Aug 18, 2021
Python
lightweight IRC client component for use with the Unity Engine.
A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
It is an open source voxel algorithms implementation for Unity Engine
An attempt to bring Quake II movement physics to Unity engine.
Training a simple reinforcement learning agent using ML-Agents with Google Colab.
Updated
Jun 23, 2021
Jupyter Notebook
Project Planeverb is a CPU based real-time wave-based acoustics engine for games. It comes with an integration with the Unity Engine.
PoC of an ESP in Escape from Tarkov via External
Gif decoding utility for Unity engine
🔒 Archived. Character locomotion demo made in Unity 5.
🧁 KECS is a fast and easy C# Entity Component System framework for writing your own games.
its is a 3D obstacle avoiding game. It is created using UNITY ENGINE. Its a class project game, inspired by Subway Surfers.
Simple Unity3D mobile game for Windows Phone and Android.
A school project by the German inf21-Kurs ;-)
An Editor for PyUnity in the style of the UnityEditor
Updated
Aug 17, 2021
Python
Cloud native Helm charts for Kubernetes, including Nakama game server
Updated
Mar 29, 2021
Mustache
🔒 Archived. Character demo in Unity 5 with aiming and shooting mechanics.
Simple ASP.NET-like dependency injection for Unity.
Duke it out in a battle of somewhat epic proportions!
portable unity engine reverse shell (or unity engine game backdoor)
Utilities and Resources for the development of Unity Engine Projects
I built this puzzle game using the Unity engine. There are several scripts used to control the logic of the game as well as the play performance. These scripts are all written in C#.
Updated
Nov 9, 2020
ShaderLab
An implementation of the contextual cueing paradigm in the Unity Engine. New features will be added step by step.
Proyecto Final - Diseño de Software
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作者你好, 我现在正在翻译flutter的一个第三方库叫flutter_widget_from_html_core, 这个库使用了RenderBox这个抽象类的getDryLayout的特性, 但是我在UIWidgets2.0中并没有看到这个方法. 请问在后续的更新中会补充这个特性吗? 这个特性似乎和这issue
有关系, 看起来是想要提供一个预布局的特性.