sdl
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This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
Perhaps some values from UnitTestHelpers can be replaced by those in Game.LambdaHack.Common.Kind and surely some in other tests can be replaced by those in UnitTestHelpers, because in some cases they are identical.
If there is a benefit in the stub game arena elements being different in test files than in UnitTestHelpers, perhaps the extra ones should be moved to UnitTestHelpers, as
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So, it seems that
Rectis iterable and you can doHowever I do not see this documented anywhere, nor exposed in the type hints. Thus, Mypy complains but the code works.
Is this an oversight, or is this feature not supposed to be used?