An Iranian technical artist and programmer.
- Berlin
- http://shahrabis.com/
Block or Report
Block or report IRCSS
Report abuse
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abusePopular repositories
-
Procedural-painting Public
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
-
Fluid Simulation Implementation in Compute Shaders using Unity3D
-
-
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
-

