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Dec 19, 2021 - JavaScript
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webgpu
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JavaScript 3D Library.
javascript
svg
webgl
html5
canvas
augmented-reality
webaudio
virtual-reality
webgl2
3d
webgpu
gitter-badge
badge-url
devdependencies-badge
webxr
kvark
commented
Aug 16, 2021
The Fastest DNN Running Framework on Web Browser
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Nov 29, 2021 - TypeScript
A powerful rendering engine implemented with Canvas2D / SVG / WebGL / WebGPU.
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Dec 17, 2021 - TypeScript
Mach is a game engine & graphics toolkit for the future.
open-source
gamedev
opengl
graphics-engine
metal
game-engine
vulkan
zig
directx
webassembly
webgpu
ziglang
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Dec 16, 2021 - C++
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Dec 15, 2021
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Nov 4, 2021 - TypeScript
A Typescript 3D library loosely based on three.js
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Nov 11, 2021 - TypeScript
RedGPU - Javascript WebGPU Library
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Dec 14, 2021 - JavaScript
Experimental Three.js WebGPU renderer
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Sep 15, 2020 - JavaScript
Cross-platform C++ example for WebGPU and Dawn
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Oct 4, 2021 - C++
A simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
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Nov 8, 2021 - TypeScript
A WebGPU Engine for real-time rendering and GPGPU
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May 12, 2021 - TypeScript
OmarShehata
commented
Dec 11, 2021
Right now the compute rasterizer only supports a simple list of triangles. It would be a good exercise to add support for an index buffer to support more complex models without using too much memory. You'll need to:
- Create another buffer, similar to the vertex buffer, that holds indices into the vertex buffer, and send that to the compute shader
- Change how many times the compute dispatches
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May 21, 2021 - Rust
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect the implementation status of any browser! https://webgpu.io/)
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Dec 6, 2021 - JavaScript
Small examples of SPIR-V compatible WebGPU usage.
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Dec 17, 2021 - JavaScript
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See:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras