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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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heinezen
heinezen commented Oct 1, 2021

Required skills: Python

Difficulty: Easy

For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:

INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
brian8267
brian8267 commented Feb 21, 2021

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'map engine test'
  2. Press the key 'n' until you get to Tristam.
  3. Wait about 3 seconds '....'
  4. See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.

**Expected beha

boardgame.io
MathieuLoutre
MathieuLoutre commented Dec 17, 2021

Is there a way to hide the debug panel by default and if not, would you take a PR for an option to do that? Additionally, would you accept a PR for an option to hide the new button for the debug panel?

My use case is that I bring up the panel to switch between players when testing but I don't need it shown by default. The new button also interferes with parts of my UI.

amethyst
jojolepro
jojolepro commented May 19, 2021

Tasks

  • Fix ron file to use expected format

Reproduction Steps

cd examples/animation && cargo run

What Actually Happened

[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
stride
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