godotengine / godot Public
master
Commits on Nov 27, 2021
-
Merge pull request #55333 from pablodp606/fix-offset-drag
Fix offset in CanvasItem drag movement
-
Fix offset in Viewport drag movement
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position.
-
Merge pull request #55371 from TokageItLab/fixed-playbackdata-in-anim…
…ationplayer Fixed PlaybackData in AnimationPlayer
Commits on Nov 26, 2021
-
-
-
-
[HTML5] Use absolute path for JS lib/pre/externs.
Ensure better compatibility when emcc which may run some tools from different paths (e.g. closure compiler). This fixes externs include issues with modern emcc using the closure compiler.
-
-
-
[HTML5] Fix focus (again) in Firefox's iframes.
This actually makes sense(?), when running inside an iframe the active element might be our canvas, while the iframe itself is not active in the parent window. Since we consume the event, the iframe does not get focused in Firefox (but does in Chromium-based browsers), so we must always call focus to handle such occasions.
-
Merge pull request #55311 from Chaosus/fix_uniform_array
Fix uniform array alignment to fix a bug
-
Merge pull request #54345 from floppyhammer/fix-circular-texture-prog…
…ress Fix nine patch of circular TextureProgressBar
Commits on Nov 25, 2021
-
-
Use
WARN_PRINT_ONCE()for FSR-related warning messages`print_error()` should generally not be used directly. Also, falling back is best done by printing a warning message instead of an error message.
-
-
-
-
-
Fix RigidDynamicBody gaining momentum with bounce
Bounce calculation now uses the previous frame's velocity, so it's consistent with the actual motion of the bodies involved and not the yet-to-be-applied forces. When bounce is 1, using the current velocity was causing the new forces (including gravity) to be taken into account, which lead to the bounce velocity to be higher than the falling velocity at the moment of impact, adding more and more energy over time.
-
Merge pull request #52387 from Calinou/node-rename-path-changed-notif…
…ication Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
-
-
-
-
-