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Commits on Nov 27, 2021

  1. Merge pull request #55333 from pablodp606/fix-offset-drag

    Fix offset in CanvasItem drag movement
    akien-mga committed Nov 27, 2021
  2. Fix offset in Viewport drag movement

    The initial offset was using the mouse position when the threshold
    was reached instead of the initial click position. This was adding
    the drag threshold distance as an extra offset to the final
    transformation.
    
    Now the offset is calculated from the initial click position.
    pablodp606 committed Nov 27, 2021
  3. Merge pull request #55371 from TokageItLab/fixed-playbackdata-in-anim…

    …ationplayer
    
    Fixed PlaybackData in AnimationPlayer
    akien-mga committed Nov 27, 2021

Commits on Nov 26, 2021

  1. [HTML5] Use absolute path for JS lib/pre/externs.

    Ensure better compatibility when emcc which may run some tools from
    different paths (e.g. closure compiler).
    
    This fixes externs include issues with modern emcc using the closure
    compiler.
    Faless committed Nov 26, 2021
  2. Fix console colors on Windows

    Chaosus committed Nov 26, 2021
  3. [HTML5] Fix focus (again) in Firefox's iframes.

    This actually makes sense(?), when running inside an iframe the active
    element might be our canvas, while the iframe itself is not active in
    the parent window. Since we consume the event, the iframe does not get
    focused in Firefox (but does in Chromium-based browsers), so we must
    always call focus to handle such occasions.
    Faless committed Nov 26, 2021
  4. Merge pull request #55311 from Chaosus/fix_uniform_array

    Fix uniform array alignment to fix a bug
    akien-mga committed Nov 26, 2021
  5. Merge pull request #54345 from floppyhammer/fix-circular-texture-prog…

    …ress
    
    Fix nine patch of circular TextureProgressBar
    akien-mga committed Nov 26, 2021

Commits on Nov 25, 2021

  1. Use WARN_PRINT_ONCE() for FSR-related warning messages

    `print_error()` should generally not be used directly. Also,
    falling back is best done by printing a warning message instead
    of an error message.
    Calinou committed Nov 25, 2021
  2. Fix RigidDynamicBody gaining momentum with bounce

    Bounce calculation now uses the previous frame's velocity, so it's
    consistent with the actual motion of the bodies involved and not the
    yet-to-be-applied forces.
    
    When bounce is 1, using the current velocity was causing the new forces
    (including gravity) to be taken into account, which lead to the bounce
    velocity to be higher than the falling velocity at the moment of impact,
    adding more and more energy over time.
    pouleyKetchoupp committed Nov 25, 2021
  3. Merge pull request #52387 from Calinou/node-rename-path-changed-notif…

    …ication
    
    Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
    mhilbrunner committed Nov 25, 2021
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