#
d3d12
Here are 82 public repositories matching this topic...
A modern cross-platform low-level graphics library and rendering framework
gamedev
opengl
graphics-engine
rendering
vulkan
directx
graphics-programming
renderer
d3d12
d3d11
raytracing
opengl-es
ibl
pbr
graphics-library
ray-tracing
3d-engine
directx11
directx12
vulkan-game-engine
-
Updated
Jan 2, 2022 - Batchfile
DirectX9 to DirectX12 API proxy for Guild Wars 2
-
Updated
Sep 25, 2021 - C++
Open
bug
1
llxiaoyuan
commented
Aug 8, 2021
d3d9_impl.cpp
void impl::d3d9::init()
assert
Debug work only
egorodet
opened
Aug 31, 2020
A modern cross-platform low-level graphics API
opengl
graphics-engine
shaders
graphics
vulkan
d3d12
d3d11
raytracing
vulkan-api
opengl-es
direct3d
ray-tracing
directx-11
directx-12
directx11
directx12
vulkan-engine
-
Updated
Jan 2, 2022 - C++
Easy to integrate memory allocation library for Direct3D 12
-
Updated
Dec 22, 2021 - C++
Open
Test on IOS
cwfitzgerald
commented
Dec 11, 2021
I have no ability to test on Mac and ios, so I can't ensure rend3 works on ios. Any help here is appreciated. It's been validated to work on Mac.
Sample projects demonstrating the usage of Diligent Engine
gamedev
opengl
graphics-engine
rendering
vulkan
directx
gles
graphics-programming
renderer
d3d12
d3d11
vulkan-api
opengl-es
directx-11
directx-12
directx11
directx12
vulkan-game-engine
-
Updated
Jan 2, 2022 - C++
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
gamedev
graphics-engine
rendering
vulkan
directx
graphics-programming
renderer
d3d12
raytracing
vulkan-api
direct3d
graphics-library
ray-tracing
rtx
directx-12
directx12
graphics-api
dxr
-
Updated
Dec 5, 2021 - C++
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
-
Updated
Dec 21, 2021 - C++
Next Generation Renderer for Cross Platform Engine Development
-
Updated
Jan 1, 2019
Improve this page
Add a description, image, and links to the d3d12 topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the d3d12 topic, visit your repo's landing page and select "manage topics."
I'm writing this from memory as I've used apitrace only a couple times in the last few years.
This was only seen in wine, I have no idea if this fails the same way with native Windows.
Anyway, if apitrace is placed in a path that's outside locale constrains of the locale it's run in, it fails to run due to using GetCurrentDirectoryA.
I don't quite recall how exactly the failure gets trigg