Here are
109 public repositories
matching this topic...
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Animated SVG Drawing for Android
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Updated
Oct 29, 2018
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Java
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Updated
Dec 27, 2021
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JavaScript
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
c-ray is a small, simple path tracer written in C
Vulkan Real-time Path Tracer Engine
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
☁️ Volumetric path tracer using cuda
Distributed Monte Carlo Path Tracer 分布蒙特卡洛路径追踪器
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
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Updated
Feb 24, 2020
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JavaScript
Pretty visualizations for ray tracing algorithms
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Updated
Jun 22, 2017
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JavaScript
Path tracer written in Golang
A powerful physically based renderer with a fully featured editor.
Small pathtracing library with GPU and CPU backends
Shows the path of each blade file loaded in a template
Experimental Physically Based Renderer
Implementing a path tracer in Go
physically-based rendering engine implemented with Rust.
GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")
An instructive one-file Ruby path tracer
High Performance CPU/GPU Physically Based Renderer
An interactive OpenCL wavefront path tracer
Photorealistic physically-based renderer
Physically based renderer and simulation engine for real-time applications.
A basic GPU pathtracer in unity
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May 10, 2020
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GLSL
Simple DXR powered PathTracer in Unity
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Sep 13, 2019
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ShaderLab
Monte Carlo path tracing implementation on Rust
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Nov 23, 2018
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Rust
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