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33 public repositories
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Svelto ECS C# Lightweight Data Oriented Entity Component System Framework
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
🤸🏾♀️👗 开源的动画渲染软件,提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
ECS for Unity with full game state automatic rollbacks
Ubpa Entity-Component-System (U ECS) in Unity3D-style
一套ecs框架,可用于egret/laya/cocos及其他使用ts/js语言的引擎
Updated
Oct 4, 2021
JavaScript
LeoEcsLite - Lightweight C# Entity Component System framework
Tiny and easy to use ECS (Entity Component System) library for game programming
Updated
Oct 6, 2021
TypeScript
🎲 Fast and Simple Entity Component System (ECS) Framework for Unity Game Engine
A high performance 2D game engine built in Typescript
Updated
Aug 30, 2021
TypeScript
The fastest Entity Component System library for the web
Updated
Aug 19, 2021
JavaScript
Unity based example for Svelto ECS
Multithreading support for LeoECS Entity Component System framework.
🧁 KECS is a fast and easy C# Entity Component System framework for writing your own games.
Unity Jobs support for LeoEcsLite C# Entity Component System framework
A petite entity component system
A tiny, experimental ECS framework.
LecsGO - Simple Entity Component System (ECS) framework powered by Go
A header-only c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
An ECS game engine for use with Pixi JS
Updated
Sep 26, 2019
TypeScript
An Entity Component System (ECS) architecture in Typescript
Updated
Nov 1, 2021
TypeScript
Entity Component System (ECS) for Python 3 under the MIT license
Updated
Oct 23, 2021
Python
ATCS with network sync framework
XLE is a middleware software whose provides support for visual coding. It builds JSON files using ECS pattern that can be ported to LÖVE game engine based using own interpreter, similar to Unity 2D's
Modular 2D Web Game Engine
Updated
Mar 29, 2020
TypeScript
A Tight Entity Component System library
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What
Add Scheduled Scaling
Why
Fargate services in non production stacks can be disabled during the weekend using those scaling properties.