-
Updated
Dec 26, 2021 - C++
Game Development
Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
Here are 12,198 public repositories matching this topic...
-
Updated
Dec 24, 2021 - JavaScript
-
Updated
Dec 26, 2021
-
Updated
Oct 10, 2021 - C++
Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this:
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like ob
-
Updated
Dec 26, 2021 - Rust
-
Updated
Oct 1, 2021
-
Updated
Dec 11, 2021 - C++
The Terrain Brush can fill full tiles by holding Control. It is mentioned in the manual, but it would be nice if this feature was easier to discover. Also some people may want this mode to be the default, so that they don't have to hold Control all the time.
I'd suggest we add a toggle button, or two buttons to switch between, to the toolbar for the Terrain Brush. It should allow changing the c
-
Updated
Dec 26, 2021 - C
-
Updated
Dec 26, 2021 - C++
-
Updated
Dec 1, 2021 - Python
-
Updated
Dec 26, 2021 - JavaScript
-
Updated
Oct 16, 2021
-
Updated
Dec 23, 2021 - C++
-
Updated
Jul 12, 2021
Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
All of the CI builds are flavors of linux. It'd be great to add some Windows / Mac ones.
Anybody know github actions and want to help out?
-
Updated
Dec 26, 2021 - Go
-
Updated
Sep 30, 2021 - C#
-
Updated
Dec 24, 2021 - C#
-
Updated
Nov 25, 2021
-
Updated
Dec 22, 2021 - Haskell
Is your feature request related to a problem? Please describe.
I would like the Game Server de-scheduling logic to be more accurate based on GS states or tune-able in the context of a single node.
Given the following scenario:
1 hot game server exists and 0 sessions exist. A session is requested via the Matchmaker.
The matchmaker creates a GameServerAllocationRequest to set GS1 to `All
-
Updated
Nov 4, 2021 - C++
-
Updated
Dec 25, 2021 - C++
So, it seems that Rect is iterable and you can do
r = Rect(0, 1, 2, 3)
x, y, w, h = rHowever I do not see this documented anywhere, nor exposed in the type hints. Thus, Mypy complains but the code works.
Is this an oversight, or is this feature not supposed to be used?
-
Updated
Dec 23, 2021 - TypeScript
-
Updated
Dec 21, 2021 - C++
- Wikipedia
- Wikipedia
See:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras