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asdbg

A remote debugger for AngelScript. Currently in very early stages of development.

Implementation

To implement the debugger into the host application, include asdbg.h. Also, in 1 .cpp file, include it while ASDBG_IMPL is defined.

#define ASDBG_IMPL
#include "asdbg.h"

Then, before the first execution of a script context, initialize the debugger:

asIScriptContext* ctx = engine->CreateContext();
dbg::Initialize(ctx);

Next, define any encoders you may need for variable inspection. An encoder takes a pointer and returns a string representation. Optionally, a decoder takes a pointer and a string representation, and you have to decode the string representation into the pointer. For example, a std::string encoder (for the default ScriptString addon) looks like this:

dbg::Encoder(engine->GetTypeIdByDecl("string"), [](void* ptr) {
  return *(std::string*)ptr;
}, [](void* ptr, const char* set) {
  *(std::string*)ptr = set;
});

When your program is shutting down, call dbg::Release() before the context is released.

dbg::Release();
ctx->Release();
engine->Release();

Goals

  • Single-header implementation in host application
  • Stepping through code with a visual code view
    • Step into
    • Step over
    • Step out
  • Breakpoints
  • View local variables
    • Built-in types
    • Custom types
    • Arrays
    • Dictionaries
  • View stack trace
  • Inspect each frame individually

License

MIT license:

Copyright (c) github.com/codecat 2017 - 2018

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A remote debugger for AngelScript.

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