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43 public repositories
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A Final Fantasy XIV 4.0+ Server Emulator written in C++
DEPRECATED - FFXI Server Emulator - See Project Topaz
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Apr 26, 2020
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TSQL
An emulator for the defunct MMORPG WildStar which supports build 16042 (Final Patch)
This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".
The main repository for the Darkflame Universe Server Emulator project.
Asheron's Call server emulator.
Open-Source MMORPG Server Emulator
A server emulator for Lineage2 Interlude written in C#
Node.js server emulator for lineage 2 chronicle 1 harbingers of war
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Sep 12, 2021
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JavaScript
A server emulator for Final Fantasy XIV that supports Stormblood patch 4.10
🌎 runescape classic private server mmorpg emulator
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Jul 6, 2021
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JavaScript
Clank is a high-performance open source Medius server implementation
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Dec 10, 2021
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Java
Ultima Offline eXperiment 3 - the original open source Ultima Online server emulator - v0.99.4
C# MuOnline Server Implementation for support multiple client version now aims to Season 9 Eng
ClassicEmu is an Open Source Server for World of Warcraft (1.12.1, 2.4.3 and 3.3.5a) written in NET Core.
JFTSE Open Source MMO Framework
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Dec 20, 2021
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Java
A server emulator for the game Scrolls by Mojang
Useful guides, tutorials, and FAQs related to LEGO Universe and Darkflame Universe.
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Dec 12, 2021
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Python
A python module for interacting with a darkstar server.
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Jun 27, 2021
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Python
A server emulator for the Decal plugin Virindi Integrator 2
The optional world database for NexusForever.
A server emulator for the action MMORPG SoulWorker that supports the latest Korean client.
Lobby Server Emulator for The Sims Bustin Out (PS2)'s Online Weekend mode
Just another one SoulWorker server emulator
An effort to write an UberStrike server emulator.
📊 manage rsc-server worlds, player persistence, friends, etc. (login server)
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Jan 17, 2021
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JavaScript
Server code based on SuperSocket for Age of Empires Online
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Jul 16, 2020
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JavaScript
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It would be nice if we had high level list of features/systems available in MHF to compare our implementation progress to.