MirzaBeig / GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
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Textureless fog particles using a highly customizable shader to attenuate noise values.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
lygia, it's a granular and multi-language shader library designed for performance and flexibility