- Rome, Italy
- @SergioPedri
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ComputeSharp Public
A .NET library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers!
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NeuralNetwork.NET Public
A TensorFlow-inspired neural network library built from scratch in C# 7.3 for .NET Standard 2.0, with GPU support through cuDNN
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The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building UWP and .NET apps for Windows 10. The toolk…
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BinaryPack Public
The fastest and most memory efficient binary serialization library for .NET Standard 2.1, powered by dynamic IL generation
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CommunityToolkit/dotnet Public
.NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is part of the .NET Foundation.
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Brainf_ckSharp Public
A complete and full-featured Brainf_ck IDE/console for Windows 10 (UWP), with a high-performance REPL interpreter
2,916 contributions in the last year
Activity overview
Contribution activity
December 2021
Created 153 commits in 3 repositories
Opened 22 pull requests in 3 repositories
CommunityToolkit/dotnet
5
open
7
merged
- Add interpolated handler overload for Guard.IsTrue/IsFalse
- Remove [Pure] attribute usages
- Add [StackTraceHidden] attribute to Diagnostics package
- Add missing trailing dot to exception messages
- Add vectorized Count<T> support for nint/nuint
- Fix RuntimeHelpers.IsReferenceOrContainsReferences polyfill
- Add NullableExtensions.DangerousGetValueOrNullReference
- Switch source generators to incremental generators
- Add null checks for parameters of public MVVM Toolkit APIs
- Optimize StrongReferenceMessenger
- Add [AlsoNotifyCanExecuteFor] attribute
- Add [ICommand] CanExecute property
Sergio0694/ComputeSharp
9
merged
- Add CONTRIBUTING.md file and PR templates
- Split runtime shader support to ComputeSharp.Dynamic
- Add IBufferWriter<byte> overloads to save/load textures
- Add Stream overloads to save/load textures
- Rename Gpu class to GraphicsDevice
- [EmbeddedBytecode] tests
- Improve double precision support
- Switch source generators to incremental generators
- Build time compilation support
terrafx/terrafx.interop.d3d12memoryallocator
1
merged
Reviewed 12 pull requests in 3 repositories
CommunityToolkit/dotnet
9 pull requests
- Fix RuntimeHelpers.IsReferenceOrContainsReferences polyfill
- Switch source generators to incremental generators
- Add null checks for parameters of public MVVM Toolkit APIs
- Optimize StrongReferenceMessenger
- Enable INotifyPropertyChanging AppContext switch
- Optimize WeakReferenceMessenger
- Add [ICommand] CanExecute property
- Add concurrency control to AsyncRelayCommand types
- Add [CallerArgumentExpression] to Guard APIs
CommunityToolkit/WindowsCommunityToolkit
2 pull requests
microsoft/CsWinRT
1 pull request
Created an issue in dotnet/runtime that received 8 comments
CoreCLR breaks the ECMA spec (I.12.3.2.1) with ldsflda for custom types
Description As per ECMA spec: I.12.3.2.1: The evaluation stack "Instructions that create pointers which are guaranteed not to point into the memor…