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Leafwing-Studios/fop-game Public
The video game for Fonts of Power. A tabletop roleplaying game made in Rust with Bevy!
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NeverEndingDungeons Public
Procedurally generated endless dungeons for use with D&D 5e, focusing on fast, interesting and endlessly replayable content without trying to be a video game.
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Leafwing-Studios/bevy-sudoku Public
An open source, educational and fully-featured Sudoku game written in the Bevy game engine in Rust.
Rust 10
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ReinforcedSprings.jl Public
Point mass and spring physics engine and designer, in the spirit of Soda Constructor. Eventually, powered by reinforcement learning.
Julia 1
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2,367 contributions in the last year
Contribution activity
January 2022
Created 37 commits in 5 repositories
Created a pull request in bevyengine/bevy that received 3 comments
[Merged by Bors] - Remove dead anchor.rs code
Objective
As noticed by @Sheepyhead in #3526, anchor.rs is completely unused.
Solution
Anchors away!
Opened 5 other pull requests in 2 repositories
bevyengine/bevy-website
3
merged
bevyengine/bevy
2
closed
Reviewed 66 pull requests in 4 repositories
bevyengine/bevy
52 pull requests
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Implement
FetchandFilterFetchderive macros - use marker components for cameras instead of name strings
- Mut to immut impls
- impl more traits for bevy_core::Name
- Enforce uniqueness in Children
- Implement StageLabel for Box<dyn StageLabel>
- Add an example to test small window sizes
- Add the license for the FiraMono font
- Document sub apps
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[Merged by Bors] - document
Struct,TupleStructandTuple - [Merged by Bors] - Thread local example cleanup
- Chess Game Example
- Created scene_to_nodes on bevy::gltf::Gltf
- [Merged by Bors] - Partially document bevy_ui
- Implement mesh skinning
- Reflect and (de)serialize resources in scenes
- [Merged by Bors] - gltf loader: do not use the taskpool for only one task
- Allow closing windows at runtime
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[Merged by Bors] - Documented
Events - [Merged by Bors] - Bevy app docs
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[Merged by Bors] - Make the
iter_combinatorsexamples more pretty - derive clone for Input
- check if resource for asset already exists before adding it
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iter_muton Assets: send modified event only when asset is iterated over -
[Merged by Bors] - Use
useinstead of lots of full paths - Some pull request reviews not shown.
bevyengine/bevy-website
12 pull requests
- Add note about cargo workspaces
- Add Visible -> Visibility to migration guide
- Add SpriteBundle section to 0.5 -> 0.6 migration guide
- fix crevice example field name
- Add implied missing link.
- permutations -> combinations
- Credit for text2d work
- Add vector and standardmaterial changes to migration guide
- Grammar cleanup.
- Mention Rust 2021 first in the migration guide
- WebGL2 examples: do not reduce window size
- news: release 0.6.0
killercup/scribbles
1 pull request
mockersf/bevy
1 pull request
Created an issue in bevyengine/bevy that received 7 comments
First-class technique for splitting input streams or absorbing input events
What problem does this solve or what need does it fill? Typically, when users click on a UI element (including in game units), we don't want to als…
