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146 public repositories
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A refreshingly simple data-driven game engine built in Rust
Updated
Jan 12, 2022
Rust
A plugin for Egui integration into Bevy
Unofficial 3D mouse picking plugin for Bevy
Updated
Jan 10, 2022
Rust
Updated
Jan 12, 2022
Rust
Plugin pack for making 2D games with Bevy
Networking plugin for Bevy engine running on naia-socket and turbulence libraries
Updated
Jan 11, 2022
Rust
A Bevy plugin to use Kira for game audio
A highly customizable snake clone made in Rust with the Bevy engine, named after the Japanese word for snake, 蛇.
Helpers and Plugins for Bevy
A single screen space shooter developed in Rust with Bevy and Heron
Clone of the snake game, with Bevy
A modern visual music notation, colorful and dynamic
Updated
Jan 12, 2022
Rust
Bevy plugin helping with asset loading and organization
Basic first-person fly camera for the Bevy game engine
Updated
Jan 10, 2022
Rust
A Swiss Army knife of a camera plugin that allows for easy setup and configuration of a wide variety of types of moveable cameras and player cameras for a scene.
A small rhythm game implemented in Bevy, with an accompanying tutorial.
Updated
May 17, 2021
Rust
A snake-inspired game made in Rust using the Bevy game engine.
Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
Port of mrk-its/rust-robbo to bevy
Updated
Feb 16, 2021
Rust
This is a prototype of a networking crate for bevy. This create provides a low-level networking plugin built on top of laminar
Updated
Dec 28, 2020
Rust
A 3d gizmo for transforming entities in Bevy.
Updated
Jan 12, 2022
Rust
A cross platform (wasm included) networking library!
Updated
Jan 12, 2022
Rust
Unbalanced Brawl: autochess made for the LD49.
Updated
Oct 12, 2021
Rust
Bevy engine + miniquad render plugin
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What problem does this solve or what need does it fill?
In games, tiles often need to store extra data. For example, in Minecraft, blocks have block states and block entity data.
Describe the solution would you like?
I would like
TilemapandTileto be generic overT, allowing us to attach additional dataTto eachTile. This could be something like this: