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3d-game-engine
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Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of
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Need to add a blurb about the test entry points and all spec files being imported.
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Static Linking
I recently found this project. I like that it seems to follow along the lines of Godot as a Godot user. I got my own little hello world not really much, not at this point anyway. I am wanting to make sure that I can compile it correctly. I seem to be having a time with trying to compile with static linking.
I am running two rigs. One is KDE Neon and the other is Win 10. No cross platform
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